Blinko

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How this actually works

Plain explanations of duel games, provable fairness and the maths behind the money — including the parts that are not in our favour.

Published so far

A Losing Streak Tells You Nothing

Why a run of losses carries no information about what comes next, and why it feels like it does.

Does Passing Early Actually Help?

What your pass timing genuinely controls inside a round, and what it cannot touch.

Rake Is Not RTP, and 5% Is Not 95%

Why the two numbers are not interchangeable, and what a rake actually costs you over a hundred duels.

How to Verify a Blinko Round by Hand

A step-by-step check of a settled round using nothing but SHA-256 and HMAC-SHA-256.

What a PvP Duel Game Is, and Is Not

How a two-player duel differs from a crash game, a slot, and the other products sharing the name.

Where Blinko Blast Points Actually Land

The real shape of the blast-point distribution, derived from the formula rather than sampled.

Why Blinko Runs Two Fairness Schemes

What each scheme guarantees, why one is not enough, and how to tell which round you are holding.

Still to come

The rest of the launch set, listed so the scope stays visible. None of these exist yet.

Start here instead

Two pages already cover the ground most readers arrive looking for.